![]() Your goal in Evil Wizard is to clean house of those pesky heroes and retake your castle. Individual garden was a descriptive explanation someone used for each screen of old Zelda games in a documentary I watched… I dunno, it works.īeing banished/vanquished from your usually comfortable and oh-so-evil abode has really put a bee in your bonnet, as well as taken all your weapons and gear. Each area, while not separated by individual screens like the old Gameboy classics, still retains that “individual garden” feeling of each section currently being explored. Instantly playing Evil Wizard I get reminded of games like the aforementioned Zelda. As a kid raised on South Park, not much offends me. There is even a pre-game warning telling you that the humour within might not be to all tastes. How dare the heroes come in and kick his behind out of his throne to the cold outside? You may have guessed, but this game does not take itself (or other franchises) seriously. Rightfully so as well as he’s worked hard for the castle, its dungeons and his minions. This time you get dropped right into the shoes (Evil Wizard may not actually wear shoes, but bear with me) of the boss right after being booted out of his own evil castle by the party of heroes. This end boss is usually found in a castle or ship (add dastardly area here) and is beaten by your party who retake the kingdom/castle/rescue the princess. In most RPG games, after many, many hours of adventuring, grinding and exploring, you meet an end boss. In Evil Wizard you play as… well, the Evil Wizard. ![]() Evil Wizard comes to us from the developers over at Rubber Duck Games, and happens to merge together both of my most beloved genres.
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